@startuml
sprite $threejs_original [48x48/16] {
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}


!define DEV2_THREEJS_ORIGINAL(_alias) ENTITY(rectangle,black,threejs_original,_alias,DEV2 THREEJS_ORIGINAL)
!define DEV2_THREEJS_ORIGINAL(_alias, _label) ENTITY(rectangle,black,threejs_original,_label, _alias,DEV2 THREEJS_ORIGINAL)
!define DEV2_THREEJS_ORIGINAL(_alias, _label, _shape) ENTITY(_shape,black,threejs_original,_label, _alias,DEV2 THREEJS_ORIGINAL)
!define DEV2_THREEJS_ORIGINAL(_alias, _label, _shape, _color) ENTITY(_shape,_color,threejs_original,_label, _alias,DEV2 THREEJS_ORIGINAL)
skinparam folderBackgroundColor<<DEV2 THREEJS_ORIGINAL>> White
@enduml